Super Smash Flash 2 Ost Download



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Super Smash Flash 2. Go head to head with Nintendo's famous characters in the sequel to the original! This game is owned and made by mcleodgaming.com. Download Super Smash Flash 2 0.9 Full Version tiurll.com/1nfv7a. June 10th, 2020. Audio demogamerx extended krazoa krazoa palace krystal music ost soundtrack ssf2 super smash flash 2. Star Fox Assault 15th Anniversary Valentines Day is a special occasion for Star Fox fans.

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  1. Super Smash Flash 2: Music from Update 1.1 showcases music I arranged for McleodGaming's Super Smash Flash 2, a Smash Bros. The game features numerous arrangement from several remixers and I'm proud to be part of this team and to contribute a lot to the game's soundtrack. This EP contains 8 totally new tracks from various games.
  2. 2 years ago edited 2 years ago Just a small nugget of advice: it's preferable to keep the original artists in the artist tags and instead put Nintendo in the album artist tag soundtrack, you may include that change.
Catalog NumberN/A
Release DateFeb 18, 2020
Publish FormatDoujin/Indie
Release PriceName Your Price
Media FormatDigital
ClassificationOriginal Soundtrack, Arrangement
PublisherChernabogue
Exclusive RetailerBandcamp

Credits


Disc 1
01 Castlevania Retro Medley (Castlevania)4:38
02 Ryu Stage (Street Fighter II)3:56
03 Main Theme (The Legend of Zelda)2:36
04 Sky Pillar (Pokémon Emerald)1:32
05 Don't Think Twice (Kingdom Hearts III)3:20
06 Ashley's Theme (WarioWare: Touched!)2:16
07 Flat Zone 2K19 (Game & Watch)3:31
08 Storm Eagle (Mega Man X)3:04
09 Darkness of the Unknown (Kingdom Hearts II)2:58
10 Sky Tower (Pokémon Mystery Dungeon)3:49
11 Sacred Moon (Kingdom Hearts II)3:57
12 Waluigi Trailer (bonus)1:07
13 Lucario Trailer (unused WIP) (bonus)1:22
14 Don't Think Twice [Trailer] (bonus)1:24
Disc length39:30

Notes

Notes from Bandcamp: 'Super Smash Flash 2: Music from Update 1.2 showcases music I arranged for McleodGaming's Super Smash Flash 2, a Smash Bros. fangame. The game features numerous arrangement from several remixers and I'm proud to be part of this team and to contribute a lot to the game's soundtrack.
This EP contains 11 totally new tracks from various games. Download the full album for bonus tracks! More to come later!'
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Composer Breakdown:
Kinuyo Yamashita, Satoe Terashima, Kenichi Matsubara, Kouji Murata, Hidenori Maezawa, Jun Funahashi, Yukie Morimoto: 1 (from the Castlevania series)
Yoko Shimomura: 2, 9, 11 (from Street Fighter II and Kingdom Hearts II)
Koji Kondo: 3 (from The Legend of Zelda)
Go Ichinose, Junichi Masuda, Morikazu Aoki, Hitomi Sato: 4, 13 (from Pokémon Ruby and Sapphire and Pokémon Diamond and Pearl)
Hikaru Utada: 5, 14 (from Kingdom Hearts III)
Masanobu Matsunaga, Yasuhisa Baba, Masaru Tajima: 6 (from WarioWare: Touched!)
Kenichi Okuma: 7 (from Super Smash Bros. Brawl)
Makoto Tomozawa: 8 (from Mega Man X)
Arata Iiyoshi, Atsuhiro Ishizuna: 10 (from Pokémon Mystery Dungeon: Blue Rescue Team and Red Rescue Team)
Shinobu Tanaka, Kenta Nagata: 12 (from Mario Kart: Double Dash!!)
Music and production: Chernabogue (Alex Mourey)
Art: Just Gabe (@GabeDut)

The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!

Are you ready to experience…
SUPER SMASH FLASH 2 BETA?

NOTE: This game is still very much a work in progress. If you’d like to assist with the development, please click here.

…Super Smash what?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.

Download

Is this actually made in Flash?
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)

Why does your game have a Wikipedia page?
– I have no idea but we’re really excited about it.

This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!

Do you have a Discord?
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.

Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.

Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.

Can you add [insert character here]?
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!

How can I support your development?
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.

WHERE IS THE FULL VERSION?!
– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.

Are there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.

Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!

Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.

Do characters have complete movesets?
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.

Does this work on Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.

Super Smash Flash 2 Download Google Drive

Is online mode planned?
– It’s in!! 🙂

Super Smash Flash 2 Ost Download Free

What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.